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private void OnLevelChanged(Level level) => StartCoroutine(SpawnCoroutine(level)); + private void OnLevelChanged(GameManager.OnLevelChangedEventArgs args) => StartCoroutine(SpawnCoroutine(args.Level)); private IEnumerator SpawnCoroutine(Level level) { diff --git a/Assets/Scripts/GameManager.cs b/Assets/Scripts/GameManager.cs index 6eb2077..19587b6 100644 --- a/Assets/Scripts/GameManager.cs +++ b/Assets/Scripts/GameManager.cs @@ -13,7 +13,7 @@ public class GameManager : MonoBehaviour [SerializeField] private Level[] _levels; [SerializeField] private SandPathBuildService _pathBuildService; [SerializeField] private UnityEvent _onStateChanged; - [SerializeField] private UnityEvent _onLevelChanged; + [SerializeField] private UnityEvent _onLevelChanged; public event UnityAction OnStateChanged { @@ -21,7 +21,7 @@ public class GameManager : MonoBehaviour remove => _onStateChanged.RemoveListener(value); } - public event UnityAction OnLevelChanged + public event UnityAction OnLevelChanged { add => _onLevelChanged.AddListener(value); remove => _onLevelChanged.RemoveListener(value); @@ -41,7 +41,8 @@ public class GameManager : MonoBehaviour } } - //public Level CurrentLevel => _levels[_currentLvlIndex]; + public int CurrentLevel => _currentLvlIndex + 1; + public int TotalLevels => _levels.Length; private void OnEnable() { @@ -61,6 +62,19 @@ public class GameManager : MonoBehaviour { _currentLvlIndex = (_currentLvlIndex + 1) % _levels.Length; CurrentState = GameState.Level; - _onLevelChanged?.Invoke(_levels[_currentLvlIndex]); + _onLevelChanged?.Invoke(new OnLevelChangedEventArgs + { + Level = _levels[_currentLvlIndex], + CurrentLevel = CurrentLevel, + TotalLevels = TotalLevels + }); + } + + public class OnLevelChangedEventArgs + { + public Level Level { get; set; } + public int CurrentLevel { get; set; } + public int TotalLevels { get; set; } + public bool IsLastLevel => CurrentLevel == TotalLevels; } } diff --git a/Assets/Scripts/WinLoseController.cs b/Assets/Scripts/WinLoseController.cs new file mode 100644 index 0000000..89ea29b --- /dev/null +++ b/Assets/Scripts/WinLoseController.cs @@ -0,0 +1,66 @@ +using UnityEngine; +using UnityEngine.Events; + +public class WinLoseController : MonoBehaviour +{ + [SerializeField] private GameManager _gameManager; + [SerializeField] private SpawnDeathEnemyController _spawnDeathEnemyController; + [SerializeField] private Tower _tower; + [SerializeField] private UnityEvent _onGameOver; + [SerializeField] private UnityEvent _onWin; + + public event UnityAction OnGameOver + { + add => _onGameOver.AddListener(value); + remove => _onGameOver.RemoveListener(value); + } + + public event UnityAction OnWin + { + add => _onWin.AddListener(value); + remove => _onWin.RemoveListener(value); + } + + private bool _isLastLevel; + private int _currentLevel; + + private void OnEnable() + { + _gameManager.OnLevelChanged += OnLevelChanged; + _spawnDeathEnemyController.OnLastEnemyDestroyed += OnLastEnemyDestroyed; + _tower.OnGameOver += OnDeath; + } + + private void OnDisable() + { + _gameManager.OnLevelChanged -= OnLevelChanged; + _spawnDeathEnemyController.OnLastEnemyDestroyed -= OnLastEnemyDestroyed; + _tower.OnGameOver -= OnDeath; + } + + private void OnLastEnemyDestroyed() + { + if (_isLastLevel) + _onWin?.Invoke(); + } + + private void OnLevelChanged(GameManager.OnLevelChangedEventArgs args) + { + _isLastLevel = args.IsLastLevel; + _currentLevel = args.CurrentLevel; + } + + private void OnDeath() + { + _onGameOver?.Invoke(new OnGameOverEventArgs(_currentLevel)); + } + + public class OnGameOverEventArgs + { + public int CurrentLevel { get; } + public OnGameOverEventArgs(int currentLevel) + { + CurrentLevel = currentLevel; + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/WinLoseController.cs.meta b/Assets/Scripts/WinLoseController.cs.meta new file mode 100644 index 0000000..a2696a8 --- /dev/null +++ b/Assets/Scripts/WinLoseController.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 199999b988ecd0f4a941aa248771f8ed \ No newline at end of file