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Пуля теперь может врезаться в другую башню
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@@ -94,6 +94,12 @@ public class Turret : MonoBehaviour
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_reloadTimer += Time.deltaTime;
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}
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private void OnTriggerEnter(Collider other)
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{
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if (other.TryGetComponent(out TurretBullet bullet) && bullet.From != this)
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Destroy(bullet.gameObject);
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}
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private void SpawnBullet(Vector3 direction)
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{
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if (_reloadTimer < _reloadTime || !DetectEnemy(direction))
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