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Пуля теперь может врезаться в другую башню
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@@ -8,6 +8,7 @@ public class TurretBullet : MonoBehaviour
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private Vector3 _spawnPos;
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public Turret From { get; private set; }
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public float Damage => _damage;
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public float Distance => _distance;
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@@ -28,6 +29,7 @@ public class TurretBullet : MonoBehaviour
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var rot = turret.transform.rotation;
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rot.SetLookRotation(direction);
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var bullet = Instantiate(this, spawnPoint, rot, turret.transform);
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bullet.From = turret;
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bullet._damage += turret.Damage;
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bullet._distance += turret.Distance - Vector3.Distance(spawnPoint, bullet.transform.position);
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