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Исправил баг
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@@ -91,11 +91,5 @@ public class SandPathBuildService : MonoBehaviour
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}
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public IEnumerable<Vector3> GetPath() =>
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_blocksInPath.Select(b =>
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{
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var pos = b.transform.position;
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pos.y += 1f;
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return pos;
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});
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_blocksInPath.Select(b => b.transform.position + Vector3.up * 0.5f);
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}
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