From 1a890bc3b28fe0d100bc4bea7d298ec036774ef8 Mon Sep 17 00:00:00 2001 From: kittyegg Date: Sun, 24 May 2026 15:43:13 +0300 Subject: [PATCH] =?UTF-8?q?=D0=94=D0=BE=D0=B1=D0=B0=D0=B2=D0=B8=D0=BB=20?= =?UTF-8?q?=D0=B2=D1=82=D0=BE=D1=80=D0=BE=D0=B9=20=D1=83=D1=80=D0=BE=D0=B2?= =?UTF-8?q?=D0=B5=D0=BD=D1=8C?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/Levels/Level_2.asset | 21 +++++++++++++++++++++ Assets/Levels/Level_2.asset.meta | 8 ++++++++ Assets/Scenes/Island.unity | 7 ++++--- 3 files changed, 33 insertions(+), 3 deletions(-) create mode 100644 Assets/Levels/Level_2.asset create mode 100644 Assets/Levels/Level_2.asset.meta diff --git a/Assets/Levels/Level_2.asset b/Assets/Levels/Level_2.asset new file mode 100644 index 0000000..1f2f4d8 --- /dev/null +++ b/Assets/Levels/Level_2.asset @@ -0,0 +1,21 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: b1e1b282bef2878e089a42b9c8507311, type: 3} + m_Name: Level_2 + m_EditorClassIdentifier: Assembly-CSharp::Level + _enemiesPrefabs: + - {fileID: 5584936129478037181, guid: 51d15bcd7060d774c831ac3a7be8832b, type: 3} + - {fileID: 5584936129478037181, guid: 51d15bcd7060d774c831ac3a7be8832b, type: 3} + - {fileID: 5584936129478037181, guid: 51d15bcd7060d774c831ac3a7be8832b, type: 3} + - {fileID: 5584936129478037181, guid: 51d15bcd7060d774c831ac3a7be8832b, type: 3} + - {fileID: 5584936129478037181, guid: 51d15bcd7060d774c831ac3a7be8832b, type: 3} + _levelTimeSec: 10 diff --git a/Assets/Levels/Level_2.asset.meta b/Assets/Levels/Level_2.asset.meta new file mode 100644 index 0000000..be45890 --- /dev/null +++ b/Assets/Levels/Level_2.asset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 16db44f3b18ae8344877ec2245286b7d +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scenes/Island.unity b/Assets/Scenes/Island.unity index 9e84661..c741619 100644 --- a/Assets/Scenes/Island.unity +++ b/Assets/Scenes/Island.unity @@ -3085,7 +3085,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 0 + m_IsActive: 1 --- !u!224 &359661413 RectTransform: m_ObjectHideFlags: 0 @@ -3772,7 +3772,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!224 &473347664 RectTransform: m_ObjectHideFlags: 0 @@ -7870,7 +7870,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d5c1bdc2782c2a7b2a0a156402dbc325, type: 3} m_Name: m_EditorClassIdentifier: Assembly-CSharp::Wallet - _money: 300 + _money: 500 _onMoneyChanged: m_PersistentCalls: m_Calls: [] @@ -13512,6 +13512,7 @@ MonoBehaviour: m_EditorClassIdentifier: Assembly-CSharp::GameManager _levels: - {fileID: 11400000, guid: db2c2aace91545d4d9deea106eef0f8b, type: 2} + - {fileID: 11400000, guid: 16db44f3b18ae8344877ec2245286b7d, type: 2} _pathBuildService: {fileID: 305503} _onStateChanged: m_PersistentCalls: