mirror of
https://github.com/ryzij/Cube-Tower-Defense.git
synced 2026-07-14 01:56:57 +00:00
Небольшие изменения
This commit is contained in:
@@ -6,6 +6,9 @@ public class Debugger : MonoBehaviour
|
||||
[SerializeField] private SandPathBuildService _sandPathBuildService;
|
||||
[SerializeField] private SpawnDeathEnemyController _spawnDeathControl;
|
||||
[SerializeField] private Tower _tower;
|
||||
[SerializeField] private BlockDetector _blockDetector;
|
||||
|
||||
private int _blockCount;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
@@ -13,6 +16,7 @@ public class Debugger : MonoBehaviour
|
||||
_sandPathBuildService.OnBuildComplete += OnBuildComplete;
|
||||
_spawnDeathControl.OnLastEnemyDestroyed += OnLastEnemyDestroyed;
|
||||
_tower.OnGameOver += OnGameOver;
|
||||
_blockDetector.OnBlockClicked += OnBlockClicked;
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
@@ -21,11 +25,15 @@ public class Debugger : MonoBehaviour
|
||||
_sandPathBuildService.OnBuildComplete -= OnBuildComplete;
|
||||
_spawnDeathControl.OnLastEnemyDestroyed -= OnLastEnemyDestroyed;
|
||||
_tower.OnGameOver -= OnGameOver;
|
||||
_blockDetector.OnBlockClicked -= OnBlockClicked;
|
||||
}
|
||||
|
||||
private static void OnGameStateChanged(GameManager.GameState newState)
|
||||
private void OnGameStateChanged(GameManager.GameState newState)
|
||||
{
|
||||
print("State changed, current state: " + newState);
|
||||
|
||||
if (newState == GameManager.GameState.BuildingTurrets)
|
||||
print("Total blocks in path: " + _blockCount);
|
||||
}
|
||||
|
||||
private static void OnBuildComplete()
|
||||
@@ -33,13 +41,19 @@ public class Debugger : MonoBehaviour
|
||||
print("Build complete");
|
||||
}
|
||||
|
||||
private void OnLastEnemyDestroyed()
|
||||
private static void OnLastEnemyDestroyed()
|
||||
{
|
||||
print("Last enemy destroyed");
|
||||
}
|
||||
|
||||
private void OnGameOver()
|
||||
private static void OnGameOver()
|
||||
{
|
||||
print("Game over");
|
||||
}
|
||||
|
||||
private void OnBlockClicked(BlockScript block)
|
||||
{
|
||||
if (_gameManager.CurrentState == GameManager.GameState.BuildingPath)
|
||||
print("Block: " + ++_blockCount + " - " + block);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user