Небольшие изменения

This commit is contained in:
2026-05-28 10:53:53 +03:00
parent 6edf74b370
commit 2057a9f9fd
+17 -3
View File
@@ -6,6 +6,9 @@ public class Debugger : MonoBehaviour
[SerializeField] private SandPathBuildService _sandPathBuildService; [SerializeField] private SandPathBuildService _sandPathBuildService;
[SerializeField] private SpawnDeathEnemyController _spawnDeathControl; [SerializeField] private SpawnDeathEnemyController _spawnDeathControl;
[SerializeField] private Tower _tower; [SerializeField] private Tower _tower;
[SerializeField] private BlockDetector _blockDetector;
private int _blockCount;
private void OnEnable() private void OnEnable()
{ {
@@ -13,6 +16,7 @@ public class Debugger : MonoBehaviour
_sandPathBuildService.OnBuildComplete += OnBuildComplete; _sandPathBuildService.OnBuildComplete += OnBuildComplete;
_spawnDeathControl.OnLastEnemyDestroyed += OnLastEnemyDestroyed; _spawnDeathControl.OnLastEnemyDestroyed += OnLastEnemyDestroyed;
_tower.OnGameOver += OnGameOver; _tower.OnGameOver += OnGameOver;
_blockDetector.OnBlockClicked += OnBlockClicked;
} }
private void OnDisable() private void OnDisable()
@@ -21,11 +25,15 @@ public class Debugger : MonoBehaviour
_sandPathBuildService.OnBuildComplete -= OnBuildComplete; _sandPathBuildService.OnBuildComplete -= OnBuildComplete;
_spawnDeathControl.OnLastEnemyDestroyed -= OnLastEnemyDestroyed; _spawnDeathControl.OnLastEnemyDestroyed -= OnLastEnemyDestroyed;
_tower.OnGameOver -= OnGameOver; _tower.OnGameOver -= OnGameOver;
_blockDetector.OnBlockClicked -= OnBlockClicked;
} }
private static void OnGameStateChanged(GameManager.GameState newState) private void OnGameStateChanged(GameManager.GameState newState)
{ {
print("State changed, current state: " + newState); print("State changed, current state: " + newState);
if (newState == GameManager.GameState.BuildingTurrets)
print("Total blocks in path: " + _blockCount);
} }
private static void OnBuildComplete() private static void OnBuildComplete()
@@ -33,13 +41,19 @@ public class Debugger : MonoBehaviour
print("Build complete"); print("Build complete");
} }
private void OnLastEnemyDestroyed() private static void OnLastEnemyDestroyed()
{ {
print("Last enemy destroyed"); print("Last enemy destroyed");
} }
private void OnGameOver() private static void OnGameOver()
{ {
print("Game over"); print("Game over");
} }
private void OnBlockClicked(BlockScript block)
{
if (_gameManager.CurrentState == GameManager.GameState.BuildingPath)
print("Block: " + ++_blockCount + " - " + block);
}
} }