Добавлена прокачка туррелей

This commit is contained in:
2026-05-20 23:14:42 +03:00
parent be0933e569
commit 2f8f3a7d41
7 changed files with 997 additions and 3 deletions
+21
View File
@@ -2,18 +2,30 @@ using UnityEngine;
public class Turret : MonoBehaviour
{
[Header("References")]
[SerializeField] private TurretBullet _bulletPrefab;
[SerializeField] private Transform _bulletSpawnPoint;
[Header("Stats")]
[SerializeField] private float _reloadTime = 1f;
[SerializeField] private float _damage;
[SerializeField] private float _distance = 3f;
[Header("Economy")]
[SerializeField] private int _price;
[SerializeField] private float _sellingMultiplier = 0.5f;
[SerializeField] private float _upgradeCostMultiplier = 0.2f;
[SerializeField] private float _upgradeCostMultiplierIncrement = 0.1f;
[Header("Upgrade")]
[SerializeField] private float _upgradeDamageMultiplier = 1.5f;
[SerializeField] private float _upgradeDistanceMultiplier = 1.5f;
[SerializeField] private float _upgradeReloadTimeMultiplier = 0.75f;
private float _reloadTimer;
public int Price => _price;
public float Damage => _damage;
public float Distance => _distance;
public int SellPrice => Mathf.RoundToInt(_price * _sellingMultiplier);
public int UpgradeCost => Mathf.RoundToInt(_price * _upgradeCostMultiplier);
private void Start()
{
@@ -21,6 +33,15 @@ public class Turret : MonoBehaviour
_bulletSpawnPoint = transform;
}
public void Upgrade()
{
// TODO: исправить умножение на 0
_damage *= _upgradeDamageMultiplier;
_distance *= _upgradeDistanceMultiplier;
_reloadTime *= _upgradeReloadTimeMultiplier;
_upgradeCostMultiplier += _upgradeCostMultiplierIncrement;
}
private void Update()
{
SpawnBullet(Vector3.forward);