Переместил коллайдер на родительский объект

This commit is contained in:
2026-05-11 23:33:28 +03:00
parent 6879878739
commit 329a4beb8a
+22 -22
View File
@@ -11,6 +11,7 @@ GameObject:
- component: {fileID: 8963012862262609948}
- component: {fileID: 29170313400163205}
- component: {fileID: 7562998883280121027}
- component: {fileID: 3220116952020418318}
m_Layer: 0
m_Name: TestTurret
m_TagString: Untagged
@@ -64,6 +65,27 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::BlockScript
_type: 4
--- !u!65 &3220116952020418318
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4097875286209268245}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 3
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!1 &4329906039658757740
GameObject:
m_ObjectHideFlags: 0
@@ -75,7 +97,6 @@ GameObject:
- component: {fileID: 1253865012493440527}
- component: {fileID: 7115462636877164404}
- component: {fileID: 477124972133908048}
- component: {fileID: 5096647383933464934}
m_Layer: 0
m_Name: Cube
m_TagString: Untagged
@@ -155,24 +176,3 @@ MeshRenderer:
m_SortingOrder: 0
m_MaskInteraction: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!65 &5096647383933464934
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4329906039658757740}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 3
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}