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https://github.com/ryzij/Cube-Tower-Defense.git
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Добавлена кнопка для выхода в главное меню
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@@ -5,12 +5,14 @@ public class GameMenuButtons : MonoBehaviour
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{
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[SerializeField] private GameManager _gameManager;
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[SerializeField] private SandPathBuildService _sandPathBuildService;
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[SerializeField] private Button _mainMenuButton;
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[SerializeField] private Button _nextLevelButton;
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[SerializeField] private Button _resetPathButton;
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private void OnEnable()
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{
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_gameManager.OnStateChanged += OnStateChanged;
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_mainMenuButton.onClick.AddListener(ExitToMainMenu);
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if (_resetPathButton != null)
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_resetPathButton.onClick.AddListener(OnResetButtonClick);
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@@ -19,6 +21,7 @@ public class GameMenuButtons : MonoBehaviour
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private void OnDisable()
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{
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_gameManager.OnStateChanged -= OnStateChanged;
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_mainMenuButton.onClick.RemoveListener(ExitToMainMenu);
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if (_resetPathButton != null)
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_resetPathButton.onClick.RemoveListener(OnResetButtonClick);
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@@ -40,4 +43,7 @@ public class GameMenuButtons : MonoBehaviour
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_sandPathBuildService.ResetPath();
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_gameManager.CurrentState = GameManager.GameState.BuildingPath;
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}
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private void ExitToMainMenu() =>
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UnityEngine.SceneManagement.SceneManager.LoadScene("MainMenu");
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}
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