diff --git a/Assets/Scripts/ScriptableObjects/Level.cs b/Assets/Scripts/ScriptableObjects/Level.cs index 473c52b..4f42342 100644 --- a/Assets/Scripts/ScriptableObjects/Level.cs +++ b/Assets/Scripts/ScriptableObjects/Level.cs @@ -5,8 +5,14 @@ using System.Collections.Generic; public class Level : ScriptableObject { [SerializeField] private Enemy[] _enemiesPrefabs; - [SerializeField] private float _levelTimeSec = 10f; + [SerializeField] private float _levelTimeSec = 10f; + [SerializeField] private float _enemiesHealthMultiplier = 1; + [SerializeField] private float _enemiesSpeedMultiplier = 1; + [SerializeField] private float _enemiesDamagingMultiplier = 1; public IReadOnlyCollection EnemiesPrefabs => _enemiesPrefabs; public float LevelTimeSec => _levelTimeSec; + public float EnemiesHealthMultiplier => _enemiesHealthMultiplier; + public float EnemiesSpeedMultiplier => _enemiesSpeedMultiplier; + public float EnemiesDamagingMultiplier => _enemiesDamagingMultiplier; }