mirror of
https://github.com/ryzij/Cube-Tower-Defense.git
synced 2026-07-14 01:56:57 +00:00
Изменил спавн врага
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+16
-5
@@ -34,11 +34,11 @@ public class Enemy : MonoBehaviour
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remove => _onDestroyed.RemoveListener(value);
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remove => _onDestroyed.RemoveListener(value);
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}
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}
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public SandPathBuildService PathBuildService
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//public SandPathBuildService PathBuildService
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{
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//{
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get => _pathService;
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// get => _pathService;
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set => _pathService = value;
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// set => _pathService = value;
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}
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//}
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public int PathLenght => _path?.Count ?? -1;
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public int PathLenght => _path?.Count ?? -1;
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@@ -54,6 +54,17 @@ public class Enemy : MonoBehaviour
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public float Damage { get => _damage; set => _damage = value; }
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public float Damage { get => _damage; set => _damage = value; }
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public Enemy Spawn(float healthMultiplier, float speedMultiplier, float damageMultiplier, SandPathBuildService pathBuildService, Transform spawnPoint, Transform parent)
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{
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var enemy = Instantiate(this, spawnPoint.position, spawnPoint.rotation, parent);
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enemy.Health = _health * healthMultiplier;
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enemy._speed = _speed * speedMultiplier;
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enemy.Damage = _damage * damageMultiplier;
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enemy._pathService = pathBuildService;
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return enemy;
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}
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private void Start()
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private void Start()
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{
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{
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_path = new Queue<Vector3>(_pathService.GetPath());
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_path = new Queue<Vector3>(_pathService.GetPath());
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@@ -43,8 +43,13 @@ public class EnemySpawner : MonoBehaviour
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foreach (var prefab in level.EnemiesPrefabs)
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foreach (var prefab in level.EnemiesPrefabs)
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{
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{
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var enemy = Instantiate(prefab, _spawnPoint.position, _spawnPoint.rotation, _enemyHolder);
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var enemy = prefab.Spawn(
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enemy.PathBuildService = _pathBuildService;
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level.EnemiesHealthMultiplier,
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level.EnemiesSpeedMultiplier,
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level.EnemiesDamagingMultiplier,
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_pathBuildService,
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_spawnPoint,
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_enemyHolder);
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_onEnemySpawned?.Invoke(enemy);
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_onEnemySpawned?.Invoke(enemy);
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yield return wait;
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yield return wait;
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