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https://github.com/ryzij/Cube-Tower-Defense.git
synced 2026-07-14 01:56:57 +00:00
Изменил переключение GameState, когда путь построен
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@@ -11,7 +11,6 @@ public class GameManager : MonoBehaviour
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}
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}
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[SerializeField] private Level[] _levels;
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[SerializeField] private Level[] _levels;
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[SerializeField] private SandPathBuildService _pathBuildService;
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[SerializeField] private UnityEvent<GameState> _onStateChanged;
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[SerializeField] private UnityEvent<GameState> _onStateChanged;
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[SerializeField] private UnityEvent<OnLevelChangedEventArgs> _onLevelChanged;
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[SerializeField] private UnityEvent<OnLevelChangedEventArgs> _onLevelChanged;
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@@ -44,20 +43,6 @@ public class GameManager : MonoBehaviour
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public int CurrentLevel => _currentLvlIndex + 1;
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public int CurrentLevel => _currentLvlIndex + 1;
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public int TotalLevels => _levels.Length;
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public int TotalLevels => _levels.Length;
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private void OnEnable()
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{
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_pathBuildService.OnBuildComplete += OnBuildComplete;
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}
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private void OnDisable()
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{
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_pathBuildService.OnBuildComplete -= OnBuildComplete;
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}
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private void OnBuildComplete()
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{
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CurrentState = GameState.BuildingTurrets;
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}
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public void NextLevel()
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public void NextLevel()
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{
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{
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_currentLvlIndex = (_currentLvlIndex + 1) % _levels.Length;
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_currentLvlIndex = (_currentLvlIndex + 1) % _levels.Length;
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@@ -56,7 +56,6 @@ public class SandPathBuildService : MonoBehaviour
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public void ResetPath()
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public void ResetPath()
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{
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{
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// TODO: исправить удаление блоков финала пути
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for (int i = _predefinedBlocks.Length; i < _blocksInPath.Count; i++)
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for (int i = _predefinedBlocks.Length; i < _blocksInPath.Count; i++)
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{
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{
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var block = _blocksInPath[i];
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var block = _blocksInPath[i];
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@@ -85,6 +84,7 @@ public class SandPathBuildService : MonoBehaviour
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_currentBlock = _pathEnd;
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_currentBlock = _pathEnd;
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_blocksInPath.Add(_currentBlock);
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_blocksInPath.Add(_currentBlock);
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_onBuildComplete?.Invoke();
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_onBuildComplete?.Invoke();
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_gameManager.CurrentState = GameManager.GameState.BuildingTurrets;
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}
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}
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DestroyBlock(block);
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DestroyBlock(block);
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