Изменил переключение GameState, когда путь построен

This commit is contained in:
2026-05-28 01:51:48 +03:00
parent 920ec74d61
commit 6edf74b370
2 changed files with 1 additions and 16 deletions
-15
View File
@@ -11,7 +11,6 @@ public class GameManager : MonoBehaviour
}
[SerializeField] private Level[] _levels;
[SerializeField] private SandPathBuildService _pathBuildService;
[SerializeField] private UnityEvent<GameState> _onStateChanged;
[SerializeField] private UnityEvent<OnLevelChangedEventArgs> _onLevelChanged;
@@ -44,20 +43,6 @@ public class GameManager : MonoBehaviour
public int CurrentLevel => _currentLvlIndex + 1;
public int TotalLevels => _levels.Length;
private void OnEnable()
{
_pathBuildService.OnBuildComplete += OnBuildComplete;
}
private void OnDisable()
{
_pathBuildService.OnBuildComplete -= OnBuildComplete;
}
private void OnBuildComplete()
{
CurrentState = GameState.BuildingTurrets;
}
public void NextLevel()
{
_currentLvlIndex = (_currentLvlIndex + 1) % _levels.Length;
+1 -1
View File
@@ -56,7 +56,6 @@ public class SandPathBuildService : MonoBehaviour
public void ResetPath()
{
// TODO: исправить удаление блоков финала пути
for (int i = _predefinedBlocks.Length; i < _blocksInPath.Count; i++)
{
var block = _blocksInPath[i];
@@ -85,6 +84,7 @@ public class SandPathBuildService : MonoBehaviour
_currentBlock = _pathEnd;
_blocksInPath.Add(_currentBlock);
_onBuildComplete?.Invoke();
_gameManager.CurrentState = GameManager.GameState.BuildingTurrets;
}
DestroyBlock(block);