Изменил выделение блока при наведении курсора

This commit is contained in:
2026-06-02 00:26:29 +03:00
parent 5ab7c79634
commit 6f80fbd47c
4 changed files with 177 additions and 7 deletions
@@ -0,0 +1,138 @@
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@@ -10377,8 +10377,13 @@ MonoBehaviour:
m_Name: m_Name:
m_EditorClassIdentifier: Assembly-CSharp::BlockSelector m_EditorClassIdentifier: Assembly-CSharp::BlockSelector
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@@ -1,10 +1,10 @@
using System;
using UnityEngine; using UnityEngine;
public class BlockSelector : MonoBehaviour public class BlockSelector : MonoBehaviour
{ {
[SerializeField] private BlockDetector _blockDetector; [SerializeField] private BlockDetector _blockDetector;
[SerializeField] private Material _selectedMaterial; [SerializeField] private BlockMaterial[] _selectedMaterials;
[SerializeField] private bool _isGrassOnly = true;
private Renderer _selectedBlockRenderer; private Renderer _selectedBlockRenderer;
private Material _oldMaterial; private Material _oldMaterial;
@@ -25,9 +25,21 @@ public class BlockSelector : MonoBehaviour
} }
} }
private Material GetMaterialByBlockType(BlockScript.BlockType type)
{
foreach (var blockMaterial in _selectedMaterials)
{
if (blockMaterial.Type == type)
return blockMaterial.Material;
}
return null;
}
private void OnBlockDetected(BlockScript block) private void OnBlockDetected(BlockScript block)
{ {
if (_isGrassOnly && !block.CompareTag("GrassBlock")) var selectedMaterial = GetMaterialByBlockType(block.Type);
if (selectedMaterial == null)
return; return;
if (_selectedBlockRenderer != null) if (_selectedBlockRenderer != null)
@@ -35,6 +47,13 @@ public class BlockSelector : MonoBehaviour
_selectedBlockRenderer = block.GetComponentInChildren<Renderer>(); _selectedBlockRenderer = block.GetComponentInChildren<Renderer>();
_oldMaterial = _selectedBlockRenderer.material; _oldMaterial = _selectedBlockRenderer.material;
_selectedBlockRenderer.material = _selectedMaterial; _selectedBlockRenderer.material = selectedMaterial;
}
[Serializable]
private struct BlockMaterial
{
public Material Material;
public BlockScript.BlockType Type;
} }
} }