Добавил возможность отслеживать спавн и уничтожение врагов

This commit is contained in:
2026-05-13 00:46:42 +03:00
parent bf9099c8b5
commit 87a0218d3b
6 changed files with 92 additions and 8 deletions
+23 -1
View File
@@ -3964,6 +3964,7 @@ MonoBehaviour:
_gameManager: {fileID: 1875710079}
_sandPathBuildService: {fileID: 305503}
_turretShop: {fileID: 1311268619}
_spawnDeathControl: {fileID: 694046010}
--- !u!1 &645921916
GameObject:
m_ObjectHideFlags: 0
@@ -4217,6 +4218,7 @@ GameObject:
m_Component:
- component: {fileID: 694046009}
- component: {fileID: 694046008}
- component: {fileID: 694046010}
m_Layer: 0
m_Name: EnemySpawner
m_TagString: Untagged
@@ -4240,7 +4242,9 @@ MonoBehaviour:
_pathBuildService: {fileID: 305503}
_enemyHolder: {fileID: 180146475}
_spawnPoint: {fileID: 0}
_wallet: {fileID: 1030979928}
_onEnemySpawned:
m_PersistentCalls:
m_Calls: []
--- !u!4 &694046009
Transform:
m_ObjectHideFlags: 0
@@ -4257,6 +4261,24 @@ Transform:
- {fileID: 180146475}
m_Father: {fileID: 481586150}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &694046010
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 694046007}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 584d2a34a7bab574594a37606a39be8e, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::SpawnDeathEnemyController
_gameManager: {fileID: 1875710079}
_enemySpawner: {fileID: 694046008}
_wallet: {fileID: 1030979928}
_onLastEnemyDestroyed:
m_PersistentCalls:
m_Calls: []
--- !u!1001 &697685528
PrefabInstance:
m_ObjectHideFlags: 0