Добавил возможность отслеживать спавн и уничтожение врагов

This commit is contained in:
2026-05-13 00:46:42 +03:00
parent bf9099c8b5
commit 87a0218d3b
6 changed files with 92 additions and 8 deletions
+8
View File
@@ -5,6 +5,7 @@ public class Debugger : MonoBehaviour
[SerializeField] private GameManager _gameManager;
[SerializeField] private SandPathBuildService _sandPathBuildService;
[SerializeField] private TurretsShop _turretShop;
[SerializeField] private SpawnDeathEnemyController _spawnDeathControl;
private void OnEnable()
{
@@ -12,6 +13,7 @@ public class Debugger : MonoBehaviour
_sandPathBuildService.OnBuildComplete += OnBuildComplete;
_turretShop.OnTurretSelected += OnTurretSelected;
_turretShop.OnTurretDeselected += OnTurretDeselected;
_spawnDeathControl.OnLastEnemyDestroyed += OnLastEnemyDestroyed;
}
private void OnDisable()
@@ -20,6 +22,7 @@ public class Debugger : MonoBehaviour
_sandPathBuildService.OnBuildComplete -= OnBuildComplete;
_turretShop.OnTurretSelected -= OnTurretSelected;
_turretShop.OnTurretDeselected -= OnTurretDeselected;
_spawnDeathControl.OnLastEnemyDestroyed -= OnLastEnemyDestroyed;
}
private static void OnGameStateChanged(GameManager.GameState newState)
@@ -41,4 +44,9 @@ public class Debugger : MonoBehaviour
{
print("Turret deselected");
}
private void OnLastEnemyDestroyed()
{
print("Last enemy destroyed");
}
}
+10 -1
View File
@@ -11,6 +11,7 @@ public class Enemy : MonoBehaviour
[SerializeField] private int _killReward = 10;
[SerializeField] private UnityEvent<float> _onHealthChanged;
[SerializeField] private UnityEvent<OnEnemyDeathEventArgs> _onDeath;
[SerializeField] private UnityEvent _onDestroyed;
private Queue<Vector3> _path;
private Vector3 _target;
@@ -26,7 +27,13 @@ public class Enemy : MonoBehaviour
add => _onDeath.AddListener(value);
remove => _onDeath.RemoveListener(value);
}
public event UnityAction OnDestroyed
{
add => _onDestroyed.AddListener(value);
remove => _onDestroyed.RemoveListener(value);
}
public SandPathBuildService PathBuildService
{
get => _pathService;
@@ -82,6 +89,8 @@ public class Enemy : MonoBehaviour
}
}
private void OnDestroy() => _onDestroyed?.Invoke();
public class OnEnemyDeathEventArgs
{
public int KillReward { get; set; }
+8 -6
View File
@@ -1,7 +1,6 @@
using System;
using System.Collections;
using UnityEngine;
using System.Collections.Generic;
using UnityEngine.Events;
public class EnemySpawner : MonoBehaviour
{
@@ -9,9 +8,13 @@ public class EnemySpawner : MonoBehaviour
[SerializeField] private SandPathBuildService _pathBuildService;
[SerializeField] private Transform _enemyHolder;
[SerializeField] private Transform _spawnPoint;
[SerializeField] private Wallet _wallet;
[SerializeField] private UnityEvent<Enemy> _onEnemySpawned;
//private readonly List<Enemy> _enemies = new();
public event UnityAction<Enemy> OnEnemySpawned
{
add => _onEnemySpawned.AddListener(value);
remove => _onEnemySpawned.RemoveListener(value);
}
private void Awake()
{
@@ -42,8 +45,7 @@ public class EnemySpawner : MonoBehaviour
{
var enemy = Instantiate(prefab, _spawnPoint.position, _spawnPoint.rotation, _enemyHolder);
enemy.PathBuildService = _pathBuildService;
enemy.OnDeath += e => _wallet.AddMoney(e.KillReward);
//_enemies.Add(enemy);
_onEnemySpawned?.Invoke(enemy);
yield return wait;
}
@@ -0,0 +1,41 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class SpawnDeathEnemyController : MonoBehaviour
{
[SerializeField] private GameManager _gameManager;
[SerializeField] private EnemySpawner _enemySpawner;
[SerializeField] private Wallet _wallet;
[SerializeField] private UnityEvent _onLastEnemyDestroyed;
public event UnityAction OnLastEnemyDestroyed
{
add => _onLastEnemyDestroyed.AddListener(value);
remove => _onLastEnemyDestroyed.RemoveListener(value);
}
private readonly List<Enemy> _enemies = new();
private void OnEnable()
{
_enemySpawner.OnEnemySpawned += OnEnemySpawned;
}
private void OnDisable()
{
_enemySpawner.OnEnemySpawned -= OnEnemySpawned;
}
private void OnEnemySpawned(Enemy enemy)
{
enemy.OnDeath += e => _wallet.AddMoney(e.KillReward);
enemy.OnDestroyed += () =>
{
_enemies.Remove(enemy);
if (_enemies.Count == 0)
_onLastEnemyDestroyed?.Invoke();
};
_enemies.Add(enemy);
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 584d2a34a7bab574594a37606a39be8e