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https://github.com/ryzij/Cube-Tower-Defense.git
synced 2026-07-14 01:56:57 +00:00
Добавил возможность отслеживать спавн и уничтожение врагов
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@@ -5,6 +5,7 @@ public class Debugger : MonoBehaviour
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[SerializeField] private GameManager _gameManager;
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[SerializeField] private SandPathBuildService _sandPathBuildService;
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[SerializeField] private TurretsShop _turretShop;
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[SerializeField] private SpawnDeathEnemyController _spawnDeathControl;
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private void OnEnable()
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{
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@@ -12,6 +13,7 @@ public class Debugger : MonoBehaviour
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_sandPathBuildService.OnBuildComplete += OnBuildComplete;
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_turretShop.OnTurretSelected += OnTurretSelected;
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_turretShop.OnTurretDeselected += OnTurretDeselected;
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_spawnDeathControl.OnLastEnemyDestroyed += OnLastEnemyDestroyed;
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}
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private void OnDisable()
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@@ -20,6 +22,7 @@ public class Debugger : MonoBehaviour
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_sandPathBuildService.OnBuildComplete -= OnBuildComplete;
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_turretShop.OnTurretSelected -= OnTurretSelected;
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_turretShop.OnTurretDeselected -= OnTurretDeselected;
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_spawnDeathControl.OnLastEnemyDestroyed -= OnLastEnemyDestroyed;
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}
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private static void OnGameStateChanged(GameManager.GameState newState)
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@@ -41,4 +44,9 @@ public class Debugger : MonoBehaviour
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{
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print("Turret deselected");
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}
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private void OnLastEnemyDestroyed()
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{
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print("Last enemy destroyed");
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}
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}
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