diff --git a/Assets/Scripts/UI/GameMenuButtons.cs b/Assets/Scripts/UI/GameMenuButtons.cs index c82203f..6be0b67 100644 --- a/Assets/Scripts/UI/GameMenuButtons.cs +++ b/Assets/Scripts/UI/GameMenuButtons.cs @@ -12,6 +12,7 @@ public class GameMenuButtons : MonoBehaviour private void OnEnable() { _gameManager.OnStateChanged += OnStateChanged; + _gameManager.OnLevelChanged += OnLevelChanged; _mainMenuButton.onClick.AddListener(ExitToMainMenu); if (_resetPathButton != null) @@ -21,6 +22,7 @@ public class GameMenuButtons : MonoBehaviour private void OnDisable() { _gameManager.OnStateChanged -= OnStateChanged; + _gameManager.OnLevelChanged -= OnLevelChanged; _mainMenuButton.onClick.RemoveListener(ExitToMainMenu); if (_resetPathButton != null) @@ -38,6 +40,11 @@ public class GameMenuButtons : MonoBehaviour _resetPathButton = null; } + private void OnLevelChanged(GameManager.OnLevelChangedEventArgs args) + { + _nextLevelButton.interactable = !args.IsLastLevel; + } + private void OnResetButtonClick() { _sandPathBuildService.ResetPath();