Добавил переключение режима после уничтожения последного врага

This commit is contained in:
2026-05-15 01:15:56 +03:00
parent cf45eab2bc
commit 99d4d91cbe
4 changed files with 40 additions and 2 deletions
@@ -4,7 +4,6 @@ using UnityEngine.Events;
public class SpawnDeathEnemyController : MonoBehaviour
{
[SerializeField] private GameManager _gameManager;
[SerializeField] private EnemySpawner _enemySpawner;
[SerializeField] private Wallet _wallet;
[SerializeField] private UnityEvent _onLastEnemyDestroyed;