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Добавил переключение режима после уничтожения последного врага
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@@ -4,7 +4,6 @@ using UnityEngine.Events;
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public class SpawnDeathEnemyController : MonoBehaviour
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{
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[SerializeField] private GameManager _gameManager;
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[SerializeField] private EnemySpawner _enemySpawner;
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[SerializeField] private Wallet _wallet;
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[SerializeField] private UnityEvent _onLastEnemyDestroyed;
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