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https://github.com/ryzij/Cube-Tower-Defense.git
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Добавил переключение режима после уничтожения последного врага
This commit is contained in:
@@ -4219,6 +4219,7 @@ GameObject:
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- component: {fileID: 694046009}
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- component: {fileID: 694046009}
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- component: {fileID: 694046008}
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- component: {fileID: 694046008}
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- component: {fileID: 694046010}
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- component: {fileID: 694046010}
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- component: {fileID: 694046011}
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m_Layer: 0
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m_Layer: 0
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m_Name: EnemySpawner
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m_Name: EnemySpawner
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m_TagString: Untagged
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m_TagString: Untagged
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@@ -4273,12 +4274,25 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 584d2a34a7bab574594a37606a39be8e, type: 3}
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m_Script: {fileID: 11500000, guid: 584d2a34a7bab574594a37606a39be8e, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::SpawnDeathEnemyController
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m_EditorClassIdentifier: Assembly-CSharp::SpawnDeathEnemyController
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_gameManager: {fileID: 1875710079}
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_enemySpawner: {fileID: 694046008}
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_enemySpawner: {fileID: 694046008}
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_wallet: {fileID: 1030979928}
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_wallet: {fileID: 1030979928}
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_onLastEnemyDestroyed:
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_onLastEnemyDestroyed:
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m_PersistentCalls:
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m_PersistentCalls:
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m_Calls: []
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m_Calls: []
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--- !u!114 &694046011
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 694046007}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 78768dd3999d2ea4a80ad7a46bbf27a6, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::EndWaveStateSwitch
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_gameManager: {fileID: 1875710079}
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_spawnDeathEnemyController: {fileID: 694046010}
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--- !u!1001 &697685528
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--- !u!1001 &697685528
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PrefabInstance:
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PrefabInstance:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -0,0 +1,23 @@
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using UnityEngine;
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using System.Collections;
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public class EndWaveStateSwitch : MonoBehaviour
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{
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[SerializeField] private GameManager _gameManager;
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[SerializeField] private SpawnDeathEnemyController _spawnDeathEnemyController;
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private void OnEnable()
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{
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_spawnDeathEnemyController.OnLastEnemyDestroyed += OnLastEnemyDestroyed;
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}
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private void OnDisable()
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{
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_spawnDeathEnemyController.OnLastEnemyDestroyed -= OnLastEnemyDestroyed;
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}
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private void OnLastEnemyDestroyed()
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{
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_gameManager.CurrentState = GameManager.GameState.BuildingTurrets;
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 78768dd3999d2ea4a80ad7a46bbf27a6
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@@ -4,7 +4,6 @@ using UnityEngine.Events;
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public class SpawnDeathEnemyController : MonoBehaviour
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public class SpawnDeathEnemyController : MonoBehaviour
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{
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{
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[SerializeField] private GameManager _gameManager;
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[SerializeField] private EnemySpawner _enemySpawner;
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[SerializeField] private EnemySpawner _enemySpawner;
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[SerializeField] private Wallet _wallet;
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[SerializeField] private Wallet _wallet;
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[SerializeField] private UnityEvent _onLastEnemyDestroyed;
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[SerializeField] private UnityEvent _onLastEnemyDestroyed;
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