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https://github.com/ryzij/Cube-Tower-Defense.git
synced 2026-07-14 01:56:57 +00:00
Добавил возможность проиграть
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@@ -6,6 +6,7 @@ public class Debugger : MonoBehaviour
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[SerializeField] private SandPathBuildService _sandPathBuildService;
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[SerializeField] private TurretsShop _turretShop;
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[SerializeField] private SpawnDeathEnemyController _spawnDeathControl;
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[SerializeField] private Tower _tower;
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private void OnEnable()
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{
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@@ -14,6 +15,7 @@ public class Debugger : MonoBehaviour
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_turretShop.OnTurretSelected += OnTurretSelected;
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_turretShop.OnTurretDeselected += OnTurretDeselected;
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_spawnDeathControl.OnLastEnemyDestroyed += OnLastEnemyDestroyed;
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_tower.OnGameOver += OnGameOver;
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}
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private void OnDisable()
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@@ -23,6 +25,7 @@ public class Debugger : MonoBehaviour
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_turretShop.OnTurretSelected -= OnTurretSelected;
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_turretShop.OnTurretDeselected -= OnTurretDeselected;
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_spawnDeathControl.OnLastEnemyDestroyed -= OnLastEnemyDestroyed;
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_tower.OnGameOver -= OnGameOver;
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}
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private static void OnGameStateChanged(GameManager.GameState newState)
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@@ -49,4 +52,9 @@ public class Debugger : MonoBehaviour
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{
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print("Last enemy destroyed");
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}
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private void OnGameOver()
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{
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print("Game over");
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}
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}
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