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https://github.com/ryzij/Cube-Tower-Defense.git
synced 2026-07-14 01:56:57 +00:00
Добавил кнопку для продажи туррелей
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@@ -13,6 +13,8 @@ public class TurretsShop : MonoBehaviour
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[SerializeField] private TurretShopItem[] _turretShopItems;
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[SerializeField] private UnityEvent<TurretShopItem> _onTurretSelected;
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[SerializeField] private UnityEvent _onTurretDeselected;
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[SerializeField] private UnityEvent _onDestroyTurretSelected;
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[SerializeField] private UnityEvent _onDestroyTurretDeselected;
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public event UnityAction<TurretShopItem> OnTurretSelected
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{
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@@ -26,17 +28,33 @@ public class TurretsShop : MonoBehaviour
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remove => _onTurretDeselected.RemoveListener(value);
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}
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public event UnityAction OnDestroyTurretSelected
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{
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add => _onDestroyTurretSelected.AddListener(value);
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remove => _onDestroyTurretSelected.RemoveListener(value);
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}
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public event UnityAction OnDestroyTurretDeselected
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{
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add => _onDestroyTurretDeselected.AddListener(value);
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remove => _onDestroyTurretDeselected.RemoveListener(value);
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}
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public IReadOnlyCollection<TurretShopItem> TurretShopItems => _turretShopItems;
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private TurretShopItem _selectedTurret;
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private bool _isTurretSelected = false;
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private bool _isDestroySelected = false;
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public void SelectTurret(TurretShopItem item)
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{
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_isTurretSelected = _wallet.Money >= item.Price;
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if (!_isTurretSelected)
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return;
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if (_isDestroySelected)
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DeselectDestroyTurret();
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_selectedTurret = item;
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_onTurretSelected?.Invoke(item);
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}
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@@ -47,6 +65,21 @@ public class TurretsShop : MonoBehaviour
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_onTurretDeselected?.Invoke();
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}
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public void SelectDestroyTurret()
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{
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if (_isTurretSelected)
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DeselectTurret();
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_isDestroySelected = true;
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_onDestroyTurretSelected?.Invoke();
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}
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public void DeselectDestroyTurret()
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{
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_isDestroySelected = false;
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_onDestroyTurretDeselected?.Invoke();
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}
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private void OnEnable()
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{
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_deselectAction.Enable();
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@@ -68,7 +101,13 @@ public class TurretsShop : MonoBehaviour
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_turretsHolder = transform;
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}
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private void DeselectActionPerformed(InputAction.CallbackContext _) => DeselectTurret();
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private void DeselectActionPerformed(InputAction.CallbackContext _)
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{
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if (_isTurretSelected)
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DeselectTurret();
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else if (_isDestroySelected)
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DeselectDestroyTurret();
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}
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private void OnBlockClicked(BlockScript block)
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{
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@@ -92,8 +131,7 @@ public class TurretsShop : MonoBehaviour
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private void DestroyTurret(Turret turret)
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{
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// TODO: проверять нажата ли кнопку продажи туррелей
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if (turret == null)
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if (turret == null || !_isDestroySelected)
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return;
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_wallet.AddMoney(Mathf.RoundToInt(turret.Price * _sellingCoefficient));
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