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Initial commit
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@@ -0,0 +1,36 @@
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using UnityEngine;
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public class BlockSelector : MonoBehaviour
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{
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[SerializeField] private BlockDetector _blockDetector;
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[SerializeField] private Material _selectedMaterial;
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private Renderer _selectedBlockRenderer;
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private Material _oldMaterial;
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private void OnEnable()
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{
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_blockDetector.OnBlockDetected += OnBlockDetected;
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}
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private void OnDisable()
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{
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_blockDetector.OnBlockDetected -= OnBlockDetected;
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if (_selectedBlockRenderer != null)
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{
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_selectedBlockRenderer.material = _oldMaterial;
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_selectedBlockRenderer = null;
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}
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}
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private void OnBlockDetected(BlockScript block)
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{
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if (_selectedBlockRenderer != null)
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_selectedBlockRenderer.material = _oldMaterial;
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_selectedBlockRenderer = block.GetComponent<Renderer>();
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_oldMaterial = _selectedBlockRenderer.material;
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_selectedBlockRenderer.material = _selectedMaterial;
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}
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}
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