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2026-05-11 20:48:41 +03:00
commit e35e9a07d5
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using UnityEngine;
public static class ComponentHelper
{
public static T GetComponentInChildrenWithoutParent<T>(this Component obj) where T : Component
{
foreach (var comp in obj.GetComponentsInChildren<T>())
if (comp.gameObject != obj.gameObject)
return comp;
return null;
}
}