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2026-05-11 20:48:41 +03:00
commit e35e9a07d5
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using UnityEngine;
public class Debugger : MonoBehaviour
{
[SerializeField] private GameManager _gameManager;
[SerializeField] private SandPathBuildService _sandPathBuildService;
[SerializeField] private TurretsShop _turretShop;
private void OnEnable()
{
_gameManager.OnStateChanged += OnGameStateChanged;
_sandPathBuildService.OnBuildComplete += OnBuildComplete;
_turretShop.OnTurretSelected += OnTurretSelected;
_turretShop.OnTurretDeselected += OnTurretDeselected;
}
private void OnDisable()
{
_gameManager.OnStateChanged -= OnGameStateChanged;
_sandPathBuildService.OnBuildComplete -= OnBuildComplete;
_turretShop.OnTurretSelected -= OnTurretSelected;
_turretShop.OnTurretDeselected -= OnTurretDeselected;
}
private static void OnGameStateChanged(GameManager.GameState newState)
{
print("State changed, current state: " + newState);
}
private static void OnBuildComplete()
{
print("Build complete");
}
private static void OnTurretSelected(TurretShopItem item)
{
print("Turret selected: " + item.TurretPrefab.name);
}
private static void OnTurretDeselected()
{
print("Turret deselected");
}
}