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2026-05-11 20:48:41 +03:00
commit e35e9a07d5
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using UnityEngine;
using System.Collections.Generic;
[CreateAssetMenu(fileName = "Level_No", menuName = "Scriptable Objects/Level")]
public class Level : ScriptableObject
{
[SerializeField] private Enemy[] _enemiesPrefabs;
[SerializeField] private float _levelTimeSec = 10f;
public IReadOnlyCollection<Enemy> EnemiesPrefabs => _enemiesPrefabs;
public float LevelTimeSec => _levelTimeSec;
}
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