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2026-05-11 20:48:41 +03:00
commit e35e9a07d5
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using UnityEngine;
public class TurretBullet : MonoBehaviour
{
[SerializeField] private float _damage = 1f;
[SerializeField] private float _speed = 5f;
[SerializeField] private float _distance = 3f;
private Vector3 _spawnPos;
public float Damage => _damage;
public float Distance => _distance;
private void Start()
{
_spawnPos = transform.position;
}
private void Update()
{
transform.Translate(Vector3.forward * (_speed * Time.deltaTime));
if (Vector3.Distance(transform.position, _spawnPos) > _distance)
Destroy(gameObject);
}
}