Изменил подсчёт характеристик при прокачке

This commit is contained in:
2026-05-22 16:28:35 +03:00
parent 102cb2b9c2
commit edc0cfa0ff
+13 -5
View File
@@ -18,6 +18,10 @@ public class Turret : MonoBehaviour
private float _reloadTimer;
private int _lvl;
private float _baseReloadTime;
private float _baseDamage;
private float _baseDistance;
public int Price => _price;
public float Damage => _damage;
public float Distance => _distance;
@@ -40,6 +44,10 @@ public class Turret : MonoBehaviour
{
if (_bulletSpawnPoint == null)
_bulletSpawnPoint = transform;
_baseReloadTime = _reloadTime;
_baseDamage = _damage;
_baseDistance = _distance;
}
public void Upgrade()
@@ -54,21 +62,21 @@ public class Turret : MonoBehaviour
if (upgrade.UpgradeDistanceMultiplier != -1)
{
if (_damage == 0)
_damage = upgrade.UpgradeDamageMultiplier;
_baseDamage = _damage = upgrade.UpgradeDamageMultiplier;
else
_damage *= upgrade.UpgradeDamageMultiplier;
_damage = _baseDamage * upgrade.UpgradeDamageMultiplier;
}
if (upgrade.UpgradeDistanceMultiplier != -1)
{
if (_distance == 0)
_distance = upgrade.UpgradeDistanceMultiplier;
_baseDistance = _distance = upgrade.UpgradeDistanceMultiplier;
else
_distance *= upgrade.UpgradeDistanceMultiplier;
_distance = _baseDistance * upgrade.UpgradeDistanceMultiplier;
}
if (upgrade.UpgradeReloadTimeMultiplier != -1)
_reloadTime *= upgrade.UpgradeReloadTimeMultiplier;
_reloadTime = _baseReloadTime * upgrade.UpgradeReloadTimeMultiplier;
}
private void Update()