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https://github.com/ryzij/Cube-Tower-Defense.git
synced 2026-07-14 01:56:57 +00:00
Исправлен детект блоков
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@@ -48,7 +48,7 @@ public class BlockDetector : MonoBehaviour
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private BlockScript DetectBlockOnPosition(Vector2 position)
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{
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var ray = Camera.main.ScreenPointToRay(position);
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if (Physics.Raycast(ray, out var hit) && hit.transform.CompareTag("GrassBlock"))
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if (Physics.Raycast(ray, out var hit))
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return hit.transform.GetComponent<BlockScript>();
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return null;
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@@ -4,6 +4,7 @@ public class BlockSelector : MonoBehaviour
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{
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[SerializeField] private BlockDetector _blockDetector;
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[SerializeField] private Material _selectedMaterial;
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[SerializeField] private bool _isGrassOnly = true;
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private Renderer _selectedBlockRenderer;
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private Material _oldMaterial;
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@@ -26,6 +27,9 @@ public class BlockSelector : MonoBehaviour
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private void OnBlockDetected(BlockScript block)
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{
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if (_isGrassOnly && !block.CompareTag("GrassBlock"))
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return;
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if (_selectedBlockRenderer != null)
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_selectedBlockRenderer.material = _oldMaterial;
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@@ -72,7 +72,8 @@ public class SandPathBuildService : MonoBehaviour
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{
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if (_gameManager.CurrentState != GameManager.GameState.BuildingPath)
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return;
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if (!_currentBlock.GetNeighbors().Contains(block) ||
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if (!block.CompareTag("GrassBlock") ||
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!_currentBlock.GetNeighbors().Contains(block) ||
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block.GetNeighbors().Count((o) => o.Type == BlockScript.BlockType.Sand) > 1)
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return;
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@@ -71,7 +71,7 @@ public class TurretsShop : MonoBehaviour
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private void OnBlockClicked(BlockScript block)
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{
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if (!_isTurretSelected || _selectedTurret.Price > _wallet.Money)
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if (!block.CompareTag("GrassBlock") || !_isTurretSelected || _selectedTurret.Price > _wallet.Money)
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return;
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var pos = block.transform.position;
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