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https://github.com/ryzij/Cube-Tower-Defense.git
synced 2026-07-14 10:06:58 +00:00
Небольшие изменения
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@@ -6,12 +6,14 @@ public class Turret : MonoBehaviour
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[SerializeField] private TurretBullet _bulletPrefab;
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[SerializeField] private TurretBullet _bulletPrefab;
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[SerializeField] private float _reloadTime = 1f;
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[SerializeField] private float _reloadTime = 1f;
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[SerializeField] private float _damage;
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[SerializeField] private float _damage;
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[SerializeField] private float _distance;
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[SerializeField] private float _distance = 3f;
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[SerializeField] private int _price;
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[SerializeField] private int _price;
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private float _reloadTimer;
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private float _reloadTimer;
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public int Price => _price;
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public int Price => _price;
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public float Damage => _damage;
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public float Distance => _distance;
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private void Update()
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private void Update()
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{
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{
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@@ -28,9 +30,7 @@ public class Turret : MonoBehaviour
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if (_reloadTimer < _reloadTime || !DetectEnemy(direction))
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if (_reloadTimer < _reloadTime || !DetectEnemy(direction))
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return;
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return;
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var rot = transform.rotation;
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_bulletPrefab.Spawn(this, direction);
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rot.SetLookRotation(direction);
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Instantiate(_bulletPrefab, transform.position, rot, transform);
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_reloadTimer = 0f;
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_reloadTimer = 0f;
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}
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}
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@@ -4,7 +4,7 @@ public class TurretBullet : MonoBehaviour
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{
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{
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[SerializeField] private float _damage = 1f;
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[SerializeField] private float _damage = 1f;
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[SerializeField] private float _speed = 5f;
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[SerializeField] private float _speed = 5f;
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[SerializeField] private float _distance = 3f;
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[SerializeField] private float _distance;
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private Vector3 _spawnPos;
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private Vector3 _spawnPos;
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@@ -22,4 +22,15 @@ public class TurretBullet : MonoBehaviour
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if (Vector3.Distance(transform.position, _spawnPos) > _distance)
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if (Vector3.Distance(transform.position, _spawnPos) > _distance)
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Destroy(gameObject);
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Destroy(gameObject);
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}
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}
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public TurretBullet Spawn(Turret turret, Vector3 direction)
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{
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var rot = turret.transform.rotation;
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rot.SetLookRotation(direction);
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var bullet = Instantiate(this, turret.transform.position, rot, turret.transform);
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bullet._damage += turret.Damage;
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bullet._distance += turret.Distance;
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return bullet;
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}
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}
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}
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