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https://github.com/ryzij/Cube-Tower-Defense.git
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2 Commits
6edf74b370
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9405cb7328
| Author | SHA1 | Date | |
|---|---|---|---|
| 9405cb7328 | |||
| 2057a9f9fd |
@@ -4942,6 +4942,7 @@ MonoBehaviour:
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_sandPathBuildService: {fileID: 305503}
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_spawnDeathControl: {fileID: 694046010}
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_tower: {fileID: 1739395621}
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_blockDetector: {fileID: 709556715}
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--- !u!1 &645921916
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GameObject:
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m_ObjectHideFlags: 0
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@@ -13694,6 +13695,10 @@ MonoBehaviour:
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_shop: {fileID: 1311268619}
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_wallet: {fileID: 1030979928}
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_buttonPrefab: {fileID: 3635012363401127766, guid: f87d5d34136775b41907fc1187ef4bc2, type: 3}
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_ignoreBlocks:
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- {fileID: 1987853413}
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- {fileID: 1569763699}
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- {fileID: 1331592355}
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--- !u!95 &1789632543
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Animator:
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serializedVersion: 7
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@@ -14015,7 +14020,6 @@ MonoBehaviour:
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_levels:
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- {fileID: 11400000, guid: db2c2aace91545d4d9deea106eef0f8b, type: 2}
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- {fileID: 11400000, guid: 16db44f3b18ae8344877ec2245286b7d, type: 2}
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_pathBuildService: {fileID: 305503}
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_onStateChanged:
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m_PersistentCalls:
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m_Calls: []
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@@ -6,6 +6,9 @@ public class Debugger : MonoBehaviour
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[SerializeField] private SandPathBuildService _sandPathBuildService;
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[SerializeField] private SpawnDeathEnemyController _spawnDeathControl;
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[SerializeField] private Tower _tower;
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[SerializeField] private BlockDetector _blockDetector;
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private int _blockCount;
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private void OnEnable()
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{
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@@ -13,6 +16,7 @@ public class Debugger : MonoBehaviour
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_sandPathBuildService.OnBuildComplete += OnBuildComplete;
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_spawnDeathControl.OnLastEnemyDestroyed += OnLastEnemyDestroyed;
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_tower.OnGameOver += OnGameOver;
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_blockDetector.OnBlockClicked += OnBlockClicked;
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}
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private void OnDisable()
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@@ -21,11 +25,15 @@ public class Debugger : MonoBehaviour
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_sandPathBuildService.OnBuildComplete -= OnBuildComplete;
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_spawnDeathControl.OnLastEnemyDestroyed -= OnLastEnemyDestroyed;
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_tower.OnGameOver -= OnGameOver;
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_blockDetector.OnBlockClicked -= OnBlockClicked;
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}
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private static void OnGameStateChanged(GameManager.GameState newState)
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private void OnGameStateChanged(GameManager.GameState newState)
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{
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print("State changed, current state: " + newState);
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if (newState == GameManager.GameState.BuildingTurrets)
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print("Total blocks in path: " + _blockCount);
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}
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private static void OnBuildComplete()
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@@ -33,13 +41,19 @@ public class Debugger : MonoBehaviour
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print("Build complete");
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}
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private void OnLastEnemyDestroyed()
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private static void OnLastEnemyDestroyed()
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{
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print("Last enemy destroyed");
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}
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private void OnGameOver()
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private static void OnGameOver()
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{
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print("Game over");
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}
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private void OnBlockClicked(BlockScript block)
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{
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if (_gameManager.CurrentState == GameManager.GameState.BuildingPath)
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print("Block: " + ++_blockCount + " - " + block);
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}
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}
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@@ -8,6 +8,7 @@ public class TurretsShopViewer : MonoBehaviour
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[SerializeField] private TurretsShop _shop;
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[SerializeField] private Wallet _wallet;
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[SerializeField] private Button _buttonPrefab;
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[SerializeField] private List<BlockScript> _ignoreBlocks;
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private Animator _animator;
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private bool _hidden = true;
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@@ -54,6 +55,13 @@ public class TurretsShopViewer : MonoBehaviour
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private void OnBlockSelected(BlockScript block)
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{
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// Чтобы анимация не воспроизводилась когда не надо
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if (_ignoreBlocks.Contains(block))
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{
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_ignoreBlocks.Clear();
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return;
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}
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if (!_hidden)
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return;
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