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3 Commits

Author SHA1 Message Date
ryzij 91634eb2f5 Удалил ненужный материал 2026-05-19 23:49:57 +03:00
ryzij 940c9f1153 Заменил туррель 2026-05-19 23:49:05 +03:00
ryzij 4cb295785e Изменил спавн пули 2026-05-19 20:14:40 +03:00
13 changed files with 443 additions and 212 deletions
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using System;
using UnityEngine; using UnityEngine;
public class Turret : MonoBehaviour public class Turret : MonoBehaviour
{ {
[SerializeField] private TurretBullet _bulletPrefab; [SerializeField] private TurretBullet _bulletPrefab;
[SerializeField] private Transform _bulletSpawnPoint;
[SerializeField] private float _reloadTime = 1f; [SerializeField] private float _reloadTime = 1f;
[SerializeField] private float _damage; [SerializeField] private float _damage;
[SerializeField] private float _distance = 3f; [SerializeField] private float _distance = 3f;
@@ -15,6 +15,12 @@ public class Turret : MonoBehaviour
public float Damage => _damage; public float Damage => _damage;
public float Distance => _distance; public float Distance => _distance;
private void Start()
{
if (_bulletSpawnPoint == null)
_bulletSpawnPoint = transform;
}
private void Update() private void Update()
{ {
SpawnBullet(Vector3.forward); SpawnBullet(Vector3.forward);
@@ -30,7 +36,7 @@ public class Turret : MonoBehaviour
if (_reloadTimer < _reloadTime || !DetectEnemy(direction)) if (_reloadTimer < _reloadTime || !DetectEnemy(direction))
return; return;
_bulletPrefab.Spawn(this, direction); _bulletPrefab.Spawn(this, _bulletSpawnPoint.position, direction);
_reloadTimer = 0f; _reloadTimer = 0f;
} }
+3 -3
View File
@@ -23,13 +23,13 @@ public class TurretBullet : MonoBehaviour
Destroy(gameObject); Destroy(gameObject);
} }
public TurretBullet Spawn(Turret turret, Vector3 direction) public TurretBullet Spawn(Turret turret, Vector3 spawnPoint, Vector3 direction)
{ {
var rot = turret.transform.rotation; var rot = turret.transform.rotation;
rot.SetLookRotation(direction); rot.SetLookRotation(direction);
var bullet = Instantiate(this, turret.transform.position, rot, turret.transform); var bullet = Instantiate(this, spawnPoint, rot, turret.transform);
bullet._damage += turret.Damage; bullet._damage += turret.Damage;
bullet._distance += turret.Distance; bullet._distance += turret.Distance - Vector3.Distance(spawnPoint, bullet.transform.position);
return bullet; return bullet;
} }
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