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74c88748d0
| Author | SHA1 | Date | |
|---|---|---|---|
| 74c88748d0 | |||
| 732d073a48 | |||
| 3a1d456837 | |||
| bbdff9973b | |||
| 8b24dc3a53 |
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@@ -3,6 +3,9 @@ using UnityEngine;
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public class AudioManager : MonoBehaviour
|
public class AudioManager : MonoBehaviour
|
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{
|
{
|
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[SerializeField] private Wallet _wallet;
|
[SerializeField] private Wallet _wallet;
|
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|
[SerializeField] private GameManager _gameManager;
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|
[SerializeField] private AudioSource _levelBackgroundMusic;
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|
[SerializeField] private AudioSource _buildBackgroundMusic;
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[SerializeField] private AudioSource[] _grassBlockDestroySound;
|
[SerializeField] private AudioSource[] _grassBlockDestroySound;
|
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[SerializeField] private AudioSource[] _moneyChangeSound;
|
[SerializeField] private AudioSource[] _moneyChangeSound;
|
||||||
|
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@@ -10,17 +13,21 @@ public class AudioManager : MonoBehaviour
|
|||||||
private int _moneyChangeSoundIndex = 0;
|
private int _moneyChangeSoundIndex = 0;
|
||||||
|
|
||||||
private int _money;
|
private int _money;
|
||||||
|
private GameManager.GameState _state;
|
||||||
|
|
||||||
private void OnEnable()
|
private void OnEnable()
|
||||||
{
|
{
|
||||||
_money = _wallet.Money;
|
_money = _wallet.Money;
|
||||||
|
_state = _gameManager.CurrentState;
|
||||||
|
|
||||||
_wallet.OnMoneyChanged += OnMoneyChanged;
|
_wallet.OnMoneyChanged += OnMoneyChanged;
|
||||||
|
_gameManager.OnStateChanged += OnStateChanged;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnDisable()
|
private void OnDisable()
|
||||||
{
|
{
|
||||||
_wallet.OnMoneyChanged -= OnMoneyChanged;
|
_wallet.OnMoneyChanged -= OnMoneyChanged;
|
||||||
|
_gameManager.OnStateChanged -= OnStateChanged;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void PlayBlockDestroySound(BlockScript block)
|
public void PlayBlockDestroySound(BlockScript block)
|
||||||
@@ -29,11 +36,7 @@ public class AudioManager : MonoBehaviour
|
|||||||
{
|
{
|
||||||
case BlockScript.BlockType.Grass:
|
case BlockScript.BlockType.Grass:
|
||||||
case BlockScript.BlockType.PathFinish:
|
case BlockScript.BlockType.PathFinish:
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||||||
if (_grassBlockDestroySound == null)
|
Play(_grassBlockDestroySound, ref _grassSoundIndex);
|
||||||
return;
|
|
||||||
|
|
||||||
_grassBlockDestroySound[_grassSoundIndex].Play();
|
|
||||||
_grassSoundIndex = (_grassSoundIndex + 1) % _grassBlockDestroySound.Length;
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
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||||||
@@ -46,7 +49,48 @@ public class AudioManager : MonoBehaviour
|
|||||||
if (_moneyChangeSound.Length == 0 || oldMoney <= money)
|
if (_moneyChangeSound.Length == 0 || oldMoney <= money)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
_moneyChangeSound[_moneyChangeSoundIndex].Play();
|
Play(_moneyChangeSound, ref _moneyChangeSoundIndex);
|
||||||
_moneyChangeSoundIndex = (_moneyChangeSoundIndex + 1) % _moneyChangeSound.Length;
|
}
|
||||||
|
|
||||||
|
private void OnStateChanged(GameManager.GameState newState)
|
||||||
|
{
|
||||||
|
if (newState == _state ||
|
||||||
|
_state == GameManager.GameState.BuildingPath && newState == GameManager.GameState.BuildingTurrets)
|
||||||
|
return;
|
||||||
|
|
||||||
|
_state = newState;
|
||||||
|
switch (newState)
|
||||||
|
{
|
||||||
|
case GameManager.GameState.Level:
|
||||||
|
Stop(_buildBackgroundMusic);
|
||||||
|
Play(_levelBackgroundMusic);
|
||||||
|
break;
|
||||||
|
case GameManager.GameState.BuildingPath:
|
||||||
|
case GameManager.GameState.BuildingTurrets:
|
||||||
|
Stop(_levelBackgroundMusic);
|
||||||
|
Play(_buildBackgroundMusic);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
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||||||
|
|
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|
private static void Play(AudioSource audioSource)
|
||||||
|
{
|
||||||
|
if (audioSource != null)
|
||||||
|
audioSource.Play();
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void Play(AudioSource[] audioSources, ref int index)
|
||||||
|
{
|
||||||
|
if (audioSources == null || index >= audioSources.Length)
|
||||||
|
return;
|
||||||
|
|
||||||
|
Play(audioSources[index]);
|
||||||
|
index = (index + 1) % audioSources.Length;
|
||||||
|
}
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||||||
|
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||||||
|
private static void Stop(AudioSource audioSource)
|
||||||
|
{
|
||||||
|
if (audioSource != null && audioSource.isPlaying)
|
||||||
|
audioSource.Stop();
|
||||||
}
|
}
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}
|
}
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@@ -12,6 +12,7 @@ public class GameMenuButtons : MonoBehaviour
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|||||||
private void OnEnable()
|
private void OnEnable()
|
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{
|
{
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||||||
_gameManager.OnStateChanged += OnStateChanged;
|
_gameManager.OnStateChanged += OnStateChanged;
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|
_gameManager.OnLevelChanged += OnLevelChanged;
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_mainMenuButton.onClick.AddListener(ExitToMainMenu);
|
_mainMenuButton.onClick.AddListener(ExitToMainMenu);
|
||||||
|
|
||||||
if (_resetPathButton != null)
|
if (_resetPathButton != null)
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||||||
@@ -21,6 +22,7 @@ public class GameMenuButtons : MonoBehaviour
|
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private void OnDisable()
|
private void OnDisable()
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{
|
{
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_gameManager.OnStateChanged -= OnStateChanged;
|
_gameManager.OnStateChanged -= OnStateChanged;
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|
_gameManager.OnLevelChanged -= OnLevelChanged;
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_mainMenuButton.onClick.RemoveListener(ExitToMainMenu);
|
_mainMenuButton.onClick.RemoveListener(ExitToMainMenu);
|
||||||
|
|
||||||
if (_resetPathButton != null)
|
if (_resetPathButton != null)
|
||||||
@@ -38,6 +40,11 @@ public class GameMenuButtons : MonoBehaviour
|
|||||||
_resetPathButton = null;
|
_resetPathButton = null;
|
||||||
}
|
}
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||||||
|
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||||||
|
private void OnLevelChanged(GameManager.OnLevelChangedEventArgs args)
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|
{
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||||||
|
_nextLevelButton.interactable = !args.IsLastLevel;
|
||||||
|
}
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||||||
|
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||||||
private void OnResetButtonClick()
|
private void OnResetButtonClick()
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{
|
{
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_sandPathBuildService.ResetPath();
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_sandPathBuildService.ResetPath();
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Reference in New Issue
Block a user