using UnityEngine; [CreateAssetMenu(fileName = "TurretLvl_", menuName = "Scriptable Objects/Turret Upgrade")] public class TurretUpgrade : ScriptableObject { // TODO: инкапсулировать поля public float UpgradeDamageMultiplier = 1.5f; public float UpgradeDistanceMultiplier = 1.5f; public float UpgradeReloadTimeMultiplier = 0.75f; }