using UnityEngine; public class BlockSelector : MonoBehaviour { [SerializeField] private BlockDetector _blockDetector; [SerializeField] private Material _selectedMaterial; [SerializeField] private bool _isGrassOnly = true; private Renderer _selectedBlockRenderer; private Material _oldMaterial; private void OnEnable() { _blockDetector.OnBlockDetected += OnBlockDetected; } private void OnDisable() { _blockDetector.OnBlockDetected -= OnBlockDetected; if (_selectedBlockRenderer != null) { _selectedBlockRenderer.material = _oldMaterial; _selectedBlockRenderer = null; } } private void OnBlockDetected(BlockScript block) { if (_isGrassOnly && !block.CompareTag("GrassBlock")) return; if (_selectedBlockRenderer != null) _selectedBlockRenderer.material = _oldMaterial; _selectedBlockRenderer = block.GetComponent(); _oldMaterial = _selectedBlockRenderer.material; _selectedBlockRenderer.material = _selectedMaterial; } }