using UnityEngine; public class Debugger : MonoBehaviour { [SerializeField] private GameManager _gameManager; [SerializeField] private SandPathBuildService _sandPathBuildService; [SerializeField] private SpawnDeathEnemyController _spawnDeathControl; private void OnEnable() { _gameManager.OnStateChanged += OnGameStateChanged; _sandPathBuildService.OnBuildComplete += OnBuildComplete; _spawnDeathControl.OnLastEnemyDestroyed += OnLastEnemyDestroyed; } private void OnDisable() { _gameManager.OnStateChanged -= OnGameStateChanged; _sandPathBuildService.OnBuildComplete -= OnBuildComplete; _spawnDeathControl.OnLastEnemyDestroyed -= OnLastEnemyDestroyed; } private void OnGameStateChanged(GameManager.GameState newState) { print("State changed, current state: " + newState); } private static void OnBuildComplete() { print("Build complete"); } private static void OnLastEnemyDestroyed() { print("Last enemy destroyed"); } }