using UnityEngine; public class AudioManager : MonoBehaviour { [SerializeField] private AudioSource[] _grassBlockDestroySound; private int _grassSoundIndex = 0; public void PlayBlockDestroySound(BlockScript block) { switch (block.Type) { case BlockScript.BlockType.Grass: case BlockScript.BlockType.PathFinish: if (_grassBlockDestroySound == null) return; _grassBlockDestroySound[_grassSoundIndex].Play(); _grassSoundIndex = (_grassSoundIndex + 1) % _grassBlockDestroySound.Length; break; } } }