using UnityEngine; using System.Collections.Generic; [CreateAssetMenu(fileName = "Level_No", menuName = "Scriptable Objects/Level")] public class Level : ScriptableObject { [SerializeField] private Enemy[] _enemiesPrefabs; [SerializeField] private float _levelTimeSec = 10f; public IReadOnlyCollection EnemiesPrefabs => _enemiesPrefabs; public float LevelTimeSec => _levelTimeSec; }