using UnityEngine; public class TurretBullet : MonoBehaviour { [SerializeField] private float _damage = 1f; [SerializeField] private float _speed = 5f; [SerializeField] private float _distance = 3f; private Vector3 _spawnPos; public float Damage => _damage; public float Distance => _distance; private void Start() { _spawnPos = transform.position; } private void Update() { transform.Translate(Vector3.forward * (_speed * Time.deltaTime)); if (Vector3.Distance(transform.position, _spawnPos) > _distance) Destroy(gameObject); } }