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https://github.com/ryzij/Cube-Tower-Defense.git
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31 lines
649 B
C#
31 lines
649 B
C#
using UnityEngine;
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using UnityEngine.UI;
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[RequireComponent(typeof(Slider))]
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public class TowerHealthViewer : MonoBehaviour
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{
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[SerializeField] private TowerHealth _towerHealth;
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private Slider _slider;
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private void OnEnable()
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{
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_towerHealth.OnHealthChanged += OnHealthChanged;
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}
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private void OnDisable()
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{
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_towerHealth.OnHealthChanged -= OnHealthChanged;
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}
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private void Start()
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{
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_slider = GetComponent<Slider>();
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}
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private void OnHealthChanged(TowerHealth.OnHealthChangedEventArgs e)
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{
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_slider.value = _slider.maxValue / e.MaxHealth * e.CurrentHealth;
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}
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}
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