mirror of
https://github.com/ryzij/Cube-Tower-Defense.git
synced 2026-07-14 01:56:57 +00:00
86 lines
2.5 KiB
C#
86 lines
2.5 KiB
C#
using UnityEngine;
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using System.Collections.Generic;
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using UnityEngine.Events;
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using UnityEngine.InputSystem;
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public class TurretsShop : MonoBehaviour
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{
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[SerializeField] private Wallet _wallet;
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[SerializeField] private BlockDetector _blockDetector;
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[SerializeField] private Transform _turretsHolder;
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[SerializeField] private InputAction _deselectAction;
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[SerializeField] private TurretShopItem[] _turretShopItems;
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[SerializeField] private UnityEvent<TurretShopItem> _onTurretSelected;
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[SerializeField] private UnityEvent _onTurretDeselected;
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public event UnityAction<TurretShopItem> OnTurretSelected
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{
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add => _onTurretSelected.AddListener(value);
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remove => _onTurretSelected.RemoveListener(value);
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}
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public event UnityAction OnTurretDeselected
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{
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add => _onTurretDeselected.AddListener(value);
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remove => _onTurretDeselected.RemoveListener(value);
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}
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public IReadOnlyCollection<TurretShopItem> TurretShopItems => _turretShopItems;
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private TurretShopItem _selectedTurret;
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private bool _isTurretSelected = false;
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public void SelectTurret(TurretShopItem item)
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{
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_isTurretSelected = _wallet.Money >= item.Price;
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if (!_isTurretSelected)
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return;
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_selectedTurret = item;
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_onTurretSelected?.Invoke(item);
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}
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public void DeselectTurret()
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{
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_isTurretSelected = false;
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_onTurretDeselected?.Invoke();
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}
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private void OnEnable()
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{
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_deselectAction.Enable();
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_deselectAction.performed += DeselectActionPerformed;
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_blockDetector.OnBlockClicked += OnBlockClicked;
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}
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private void OnDisable()
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{
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_deselectAction.performed -= DeselectActionPerformed;
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_deselectAction.Disable();
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_blockDetector.OnBlockClicked -= OnBlockClicked;
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}
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private void Start()
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{
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if (_turretsHolder == null)
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_turretsHolder = transform;
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}
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private void DeselectActionPerformed(InputAction.CallbackContext _) => DeselectTurret();
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private void OnBlockClicked(BlockScript block)
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{
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if (!_isTurretSelected || _selectedTurret.Price > _wallet.Money)
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return;
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var pos = block.transform.position;
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pos.y += 1;
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Instantiate(_selectedTurret.TurretPrefab, pos, Quaternion.identity, _turretsHolder);
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_wallet.TakeMoney(_selectedTurret.Price);
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if (_wallet.Money < _selectedTurret.Price)
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DeselectTurret();
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}
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}
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