Добавил контроллер для отслеживания победы/поражения

This commit is contained in:
2026-05-25 01:24:35 +03:00
parent 1a890bc3b2
commit 0304f3af97
5 changed files with 613 additions and 22 deletions
+18 -4
View File
@@ -13,7 +13,7 @@ public class GameManager : MonoBehaviour
[SerializeField] private Level[] _levels;
[SerializeField] private SandPathBuildService _pathBuildService;
[SerializeField] private UnityEvent<GameState> _onStateChanged;
[SerializeField] private UnityEvent<Level> _onLevelChanged;
[SerializeField] private UnityEvent<OnLevelChangedEventArgs> _onLevelChanged;
public event UnityAction<GameState> OnStateChanged
{
@@ -21,7 +21,7 @@ public class GameManager : MonoBehaviour
remove => _onStateChanged.RemoveListener(value);
}
public event UnityAction<Level> OnLevelChanged
public event UnityAction<OnLevelChangedEventArgs> OnLevelChanged
{
add => _onLevelChanged.AddListener(value);
remove => _onLevelChanged.RemoveListener(value);
@@ -41,7 +41,8 @@ public class GameManager : MonoBehaviour
}
}
//public Level CurrentLevel => _levels[_currentLvlIndex];
public int CurrentLevel => _currentLvlIndex + 1;
public int TotalLevels => _levels.Length;
private void OnEnable()
{
@@ -61,6 +62,19 @@ public class GameManager : MonoBehaviour
{
_currentLvlIndex = (_currentLvlIndex + 1) % _levels.Length;
CurrentState = GameState.Level;
_onLevelChanged?.Invoke(_levels[_currentLvlIndex]);
_onLevelChanged?.Invoke(new OnLevelChangedEventArgs
{
Level = _levels[_currentLvlIndex],
CurrentLevel = CurrentLevel,
TotalLevels = TotalLevels
});
}
public class OnLevelChangedEventArgs
{
public Level Level { get; set; }
public int CurrentLevel { get; set; }
public int TotalLevels { get; set; }
public bool IsLastLevel => CurrentLevel == TotalLevels;
}
}