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Теперь можно регулировать параметры врагов на разных уровнях
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@@ -5,8 +5,14 @@ using System.Collections.Generic;
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public class Level : ScriptableObject
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public class Level : ScriptableObject
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{
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{
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[SerializeField] private Enemy[] _enemiesPrefabs;
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[SerializeField] private Enemy[] _enemiesPrefabs;
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[SerializeField] private float _levelTimeSec = 10f;
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[SerializeField] private float _levelTimeSec = 10f;
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[SerializeField] private float _enemiesHealthMultiplier = 1;
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[SerializeField] private float _enemiesSpeedMultiplier = 1;
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[SerializeField] private float _enemiesDamagingMultiplier = 1;
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public IReadOnlyCollection<Enemy> EnemiesPrefabs => _enemiesPrefabs;
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public IReadOnlyCollection<Enemy> EnemiesPrefabs => _enemiesPrefabs;
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public float LevelTimeSec => _levelTimeSec;
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public float LevelTimeSec => _levelTimeSec;
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public float EnemiesHealthMultiplier => _enemiesHealthMultiplier;
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public float EnemiesSpeedMultiplier => _enemiesSpeedMultiplier;
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public float EnemiesDamagingMultiplier => _enemiesDamagingMultiplier;
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}
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}
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