Files

13 lines
333 B
C#

using System;
using UnityEngine;
[Serializable]
public struct TurretShopItem
{
[SerializeField] private Turret _turretPrefab;
[SerializeField] private Sprite _icon;
public readonly Turret TurretPrefab => _turretPrefab;
public readonly Sprite Icon => _icon;
public readonly int Price => _turretPrefab.Price;
}