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31 lines
641 B
C#
31 lines
641 B
C#
using UnityEngine;
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using TMPro;
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[RequireComponent(typeof(TextMeshProUGUI))]
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public class WaveViewer : MonoBehaviour
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{
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[SerializeField] private GameManager _gameManager;
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private TextMeshProUGUI _text;
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private void OnEnable()
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{
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_gameManager.OnLevelChanged += OnLevelChanged;
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}
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private void OnDisable()
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{
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_gameManager.OnLevelChanged -= OnLevelChanged;
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}
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private void Start()
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{
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_text = GetComponent<TextMeshProUGUI>();
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}
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private void OnLevelChanged(GameManager.OnLevelChangedEventArgs e)
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{
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_text.text = $"Wave {e.CurrentLevel} / {e.TotalLevels}";
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}
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}
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