Files
Cube-Tower-Defense/Assets/Scripts/Wallet.cs
T
2026-05-11 20:48:41 +03:00

36 lines
753 B
C#

using UnityEngine;
using UnityEngine.Events;
public class Wallet : MonoBehaviour
{
[SerializeField] private int _money;
[SerializeField] private UnityEvent<int> _onMoneyChanged;
public event UnityAction<int> OnMoneyChanged
{
add => _onMoneyChanged.AddListener(value);
remove => _onMoneyChanged.RemoveListener(value);
}
public int Money
{
get => _money;
private set
{
_money = value;
_onMoneyChanged?.Invoke(value);
}
}
public void AddMoney(int money) => Money += money;
public bool TakeMoney(int money)
{
if (Money < money)
return false;
Money -= money;
return true;
}
}