mirror of
https://github.com/ryzij/Cube-Tower-Defense.git
synced 2026-07-14 10:06:58 +00:00
60 lines
1.7 KiB
C#
60 lines
1.7 KiB
C#
using UnityEngine;
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public class Debugger : MonoBehaviour
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{
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[SerializeField] private GameManager _gameManager;
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[SerializeField] private SandPathBuildService _sandPathBuildService;
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[SerializeField] private TurretsShop _turretShop;
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[SerializeField] private SpawnDeathEnemyController _spawnDeathControl;
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[SerializeField] private Tower _tower;
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private void OnEnable()
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{
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_gameManager.OnStateChanged += OnGameStateChanged;
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_sandPathBuildService.OnBuildComplete += OnBuildComplete;
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_turretShop.OnTurretSelected += OnTurretSelected;
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_turretShop.OnTurretDeselected += OnTurretDeselected;
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_spawnDeathControl.OnLastEnemyDestroyed += OnLastEnemyDestroyed;
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_tower.OnGameOver += OnGameOver;
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}
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private void OnDisable()
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{
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_gameManager.OnStateChanged -= OnGameStateChanged;
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_sandPathBuildService.OnBuildComplete -= OnBuildComplete;
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_turretShop.OnTurretSelected -= OnTurretSelected;
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_turretShop.OnTurretDeselected -= OnTurretDeselected;
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_spawnDeathControl.OnLastEnemyDestroyed -= OnLastEnemyDestroyed;
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_tower.OnGameOver -= OnGameOver;
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}
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private static void OnGameStateChanged(GameManager.GameState newState)
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{
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print("State changed, current state: " + newState);
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}
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private static void OnBuildComplete()
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{
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print("Build complete");
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}
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private static void OnTurretSelected(TurretShopItem item)
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{
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print("Turret selected: " + item.TurretPrefab.name);
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}
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private static void OnTurretDeselected()
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{
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print("Turret deselected");
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}
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private void OnLastEnemyDestroyed()
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{
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print("Last enemy destroyed");
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}
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private void OnGameOver()
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{
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print("Game over");
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}
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} |