Files
Cube-Tower-Defense/Assets/Scripts/TurretBullet.cs
T
2026-05-11 20:48:41 +03:00

26 lines
624 B
C#

using UnityEngine;
public class TurretBullet : MonoBehaviour
{
[SerializeField] private float _damage = 1f;
[SerializeField] private float _speed = 5f;
[SerializeField] private float _distance = 3f;
private Vector3 _spawnPos;
public float Damage => _damage;
public float Distance => _distance;
private void Start()
{
_spawnPos = transform.position;
}
private void Update()
{
transform.Translate(Vector3.forward * (_speed * Time.deltaTime));
if (Vector3.Distance(transform.position, _spawnPos) > _distance)
Destroy(gameObject);
}
}