Files
Cube-Tower-Defense/Assets/Scripts/SpawnDeathEnemyController.cs
T

41 lines
1.1 KiB
C#

using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class SpawnDeathEnemyController : MonoBehaviour
{
[SerializeField] private GameManager _gameManager;
[SerializeField] private EnemySpawner _enemySpawner;
[SerializeField] private Wallet _wallet;
[SerializeField] private UnityEvent _onLastEnemyDestroyed;
public event UnityAction OnLastEnemyDestroyed
{
add => _onLastEnemyDestroyed.AddListener(value);
remove => _onLastEnemyDestroyed.RemoveListener(value);
}
private readonly List<Enemy> _enemies = new();
private void OnEnable()
{
_enemySpawner.OnEnemySpawned += OnEnemySpawned;
}
private void OnDisable()
{
_enemySpawner.OnEnemySpawned -= OnEnemySpawned;
}
private void OnEnemySpawned(Enemy enemy)
{
enemy.OnDeath += e => _wallet.AddMoney(e.KillReward);
enemy.OnDestroyed += () =>
{
_enemies.Remove(enemy);
if (_enemies.Count == 0)
_onLastEnemyDestroyed?.Invoke();
};
_enemies.Add(enemy);
}
}